COPYRIGHT © 2019 Peter Clarke. All rights reserved.      Site by PC Design.

Peter Clarke

EXPERIENCE

SENIOR CONCEPT ARTIST

Blizzard Entertainment, Irvine, CA, 2014 – 2017

WARLORDS OF DRAENOR, LEGION, BATTLE FOR AZEROTH: Created environmental and building concepts for the expansion, from thumbnails to paint-overs of structures, props, atmosphere, etc..

 

FREELANCE CONCEPT ARTIST

Motiga, Seattle, WA, 2013

GIGANTIC: Explored experimental structures and landscapes for the world.

 

ART DIRECTOR

ArenaNet, Seattle, WA, 2008 – 2013

WILDLANDS (and other nextgen projects)

  • Produced visual designs and theories, from the look and lighting to the animation and structure of world.
  • Created and styled the locations and characters.
  • Lead art team on its production and implementation.

 

ART DIRECTOR

NCSoft, Austin, TX 2007 – 2008

BLIGHTED EMPIRE (cancelled): Created locations, Characters and style guides for the game.

 

ENVIRONMENTAL DESIGNER

Blue Sky Studios, White Plains, NY 2006 – 2008

ICE AGE 3: Created key shots and spatial plans during script phase to establish style, locations, and functionality

of sets as they aided story beats.

 

CONCEPT ARTIST

DNA Productions, Irving, TX 2005 – 2006

NEXT FEATURE (cancelled)

  • Established look and design for the film.
  • Created key frames for each scene and mood.
  • Worked closely with the director to provide necessary maps and location plans.

 

ENVIRONMENTAL DESIGNER

Blue Sky Studios, White Plains, NY 2003 – 2005

ICE AGE 2: THE MELTDOWN

  • Created key frames from the script to establish the style for new sets and props.
  • Provided compositional breakdowns to generate “Style Guide” for the crew.
  • Supervised design pipeline to provide clear use of art for story and layout.
  • Worked with pre-vis to capture key shots.

 

VISUAL DEVELOPMENT ARTIST

DNA Productions, Irving, TX 2001 – 2002

THE ANT BULLY

  • Designed various sets and actions moments to offer solutions for story beats.
  • Captured variations on look of the ant world and its possible physics.

 

ENVIRONMENTAL DESIGNER

Blue Sky Studios, White Plains, NY 1999 – 2001

ICE AGE

  • Developed the style for all locations and props for the film.
  • Competed maps and pre-vis drawings for story and modeling to help minimize   set scale and create variation.
  • Oversaw modeling crew on sequence needs from pre-vis to final models.
  • Provided final detailed drawings for camera set-ups.
  • Supervised set dressing and prop placement for composition, continuity and character interaction.

 

VISUAL DEVELOPMENT ARTIST

Walt Disney Feature Animation, Burbank, CA 1996 – 1999

TREASURE PLANET

  • Produced color paintings and drawings for key moments in the script.
  • Contributed to the development of major sets and characters.

 

VISUAL DEVELOPMENT ARTIST

Walt Disney Feature Animation, Burbank, CA 1993 – 1996

POCOHANTAS, DINOSAUR, FANTASIA 2000, BROTHER BEAR, ATLANTIS

  • Visualized locations and characters for various productions in development.
  • Generated story panels and short animatics for style and design.

 

ILLUSTRATOR

Walker Publishing, Ace Books, TSR Inc. NYC 1990 – 1993

Illustrated covers for mystery and fantasy book titles and magazines.

 

 

EXHIBITIONS

SOLO GALLERY EXHIBIT

Center Stage Gallery, Burbank, CA June 5 – July 1, 2013

 

 

TEACHING

LIFE DRAWING INSTRUCTOR

Riot Games, Santa Monica, CA 2019

Blizzard Entertainment, Irvine, CA 2016 – 2019

FuturePoly, Seattle, WA 2013

 

 

EDUCATION

Bachelor of Fine Arts, Parsons School of Design, NYC 1989

 

 

[ Back to Top ]